Great Old Ones – entering their Realms and Powers
When you enter the Realm of the Great Old Ones, you find yourself in a grey, blasted landscape with hooded figures moving silently by. The Hooded figures are the Watchers, mentioned in the Book of Enoch. This is the Land of the Black Sun. You may see hooded eyes piercing at you, or the Eye of Horus.
The Scream by Edvard Munsch is a distorted representation of the sight. Few people get further than this point, which is a pity, because this is an outpost, right on the Edge. With the authority to move forward, and when you do, the scene dramatically changes to one of light and joy, and life. The change is extraordinary.
Initial research has shown these areas:
Masters of Time
Time is immeasurable – there is no past, present or future. Here are the Time Lords.
Masters of Space
Masters of Space work beyond the multiple universes, unconcerned with the infinite number of worlds created and destroyed.
Past Lives
Infinitely long strings with small ‘knots’ representing a past life. Actually, there is no direction of time. The Strings are in infinite space with small specks of greyish light. The strings are more like lines that are generally straight, but occasionally have ‘kinks’ in them. The advanced Master works to clear the kinks. None of the lines touches another, but they often come close, generating more clumps of greyish light. These clumps are the karmic patterns associated with incarnations appearing in the same life. You can work to change those karmic patterns, but beware: your work will cause ripples throughout this vast area, causing unforeseen changes elsewhere. ‘Past lives’ is something of a misnomer as it is difficult to know exactly where the arrow of time is. The ‘past’ you are looking at could be in the future!
Living beyond Pettiness
Unconcerned with the petty behaviours of others, from friends and neighbours to the antics of ‘Superpowers’.
Event Matrices
See events from all Ages, and modified, but again, remember you are only seeing them from your time-scape – they are different when viewed by others.
Events appear in the form of Matrices, complex interlinked zones that work beyond each life, but affect those lives nevertheless.
The Matrices are indescribable, since they function in multiple dimensions.
Denizens of the Dark Matter
Who are the Great Old Ones? Kenneth Grant in The Magical Revival gives a fascinating comparison between the fictional characters found in HP Lovecraft’s books and the Golden Dawn and Aleister Crowley: Al Azif (powerful Magical spells) Al vel Legis – the Book of the Law, claimed to contain supreme spells The Greate Old Ones The Great of Ones of the Night of Time (Golden Dawn Rituals) Yog-Sothoth Sut-Thoth, Sut-Typhon, Gnoph-Hek Coph-Nia a barbarous name The Cold Waste (Kadath) The Wanderer of the Waste (Hadith), name adopted by Aleister Crowley Nyarlathotep (a god accompanied by idiot flute players “Into my loneliness comes the sound of a flute.” Liber VII Shub-Niggurath: The Goat with a Thousand Young “I am a hideous God…” Cepus, the Hideous God, blend of dog and bear (A.C. in The Book of the Spirit of the Goat) The overpowering stench associated with Nyarlathotep “The perfume of Pan pervading…” Liber VII Great Chthulhu dead, but dreaming in R’lyeh The Primal Sleep, where the Great Ones of the Night of Time are immersed. “Pan is not dead, he liveth, Pan!” Azathoth (the blind and idiot chaos at the centre of Infinity) Azoth, the alchemical solvent; Thoth, Mercury; Chaos is Hadit at the centre of Infinity (Nuit) The Faceless One (The God Nyarlathotep) The Headless One (or the Bornless One The five-pointed star carven of grey stone Nuit’s Star: the five-pointed star with the circle in the middle.
The rather gothic descriptions above are as a result of HP Lovecraft’s inability to comprehend his own visions, while the Golden Dawn and Crowley bring the descriptions to a more acceptable level. My own experiences of the Great Old Ones are welcoming, without fear, and the Gods of Ancient Egypt seem to appear here too.